THE PLAYBOOK · SIYIXINGGX
Visual Memory: from controls to your first round
Try Visual Memory at your own pace and keep its objective in view. Select every square that was shown. Selecting an unshown square ends the session. Check the relevant rule before repeating a move. Use the opening round to become familiar with the layout. Check the relevant rule before repeating a move.
A focus for your next round
Take enough time to read a new position. If a game has a timer, learn its controls first rather than searching for them during the round. Use the example to check your reasoning.
Your objective
Select every square that was shown. Selecting an unshown square ends the session. The feedback beside the game helps you follow the round. Review the board or playing area as it changes.
Making your moves
- Start a round and watch the highlighted cells.
- Wait until the board hides the pattern.
- Select the positions you remember; order does not matter.
- Complete the pattern to advance.
Choosing and moving on screen
Use the on-screen controls with a mouse or touch. Keep the playing area visible while using these controls. Make sure you are interacting with the game rather than the surrounding page.
A useful example
If the four corner squares were shown, select those four corners in any order. Focus on why the action is allowed, not only its outcome. Verify the rule before continuing.
An important reminder
Unlike Sequence Memory, this game does not require the original order. Compare the situation with the worked example. Locate the buttons and input area before beginning a long round. Use the on-screen labels to avoid an accidental restart.
Common questions
On this playing page, what is the goal of Visual Memory?
Keep this in mind: Select every square that was shown. Selecting an unshown square ends the session.
How do I control Visual Memory?
The key detail is this: Use the on-screen controls with a mouse or touch.
On this playing page, what example helps explain Visual Memory?
If the four corner squares were shown, select those four corners in any order.
Before I begin, what should I watch out for in Visual Memory?
Unlike Sequence Memory, this game does not require the original order.
On this playing page, what format does Visual Memory offer?
Play using the solo mode shown on this page. Read the controls before starting a new round.
For my first round, which play mode does Visual Memory use?
Here is the relevant explanation: The mode on this page is Solo. Same-device play uses one screen; this game library does not provide internet matchmaking.